An oathbreaker is a paladin who breaks their sacred oaths to pursue some dark ambition or serve an evil power. Whatever light burned in the paladin's heart been extinguished. Only darkness remains.
Oct 13, 2014 Hey guys, I'm back with my final version, at least until the DMG comes out. Didn't make too many changes, however it is now available in PNG form to prevent loss during compression. Changed/moved some of the images and made the grayscale versions easier to read. Set in a medieval fantasy world, D&D allows you to experience stories and adventures full of endless possibilities and amazing surprises. The Basic Rules for Dungeons & Dragons is a PDF that covers the core of the tabletop game. The Basic Rules runs from levels 1 to 20 and covers the cleric.
![]() Oath Spells
You gain oath spells at the paladin levels listed.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Control Undead. As an action, you target one undead creature you can see within 30 feet of you. The target must make a Wisdom saving throw. On a failed save, the target must obey your commands for the next 24 hours, or until you use this Channel Divinity option again. An undead whose challenge rating is equal to or greater than your paladin level is immune to this effect.
Dreadful Aspect. As an action, you channel the darkest emotions and focus them into a burst of magical menace. Each creature of your choice within 30 feet of you must make a Wisdom saving throw if it can see you. On a failed save, the target is frightened of you for 1 minute. If a creature frightened by this effect ends its turn more than 30 feet away from you, it can attempt another Wisdom saving throw to end the effect on it.
Aura of Hate
Starting at 7th level you, as well any fiends and undead within 10 feet of you, gain a bonus to melee weapon damage rolls equal to your Charisma modifier (minimum of +1). A creature can benefit from this feature from only one paladin at a time.
At 18th level, the range of this aura increases to 30 feet.
Supernatural Resistance
At 15th level, you gain resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons.
Dread Lord
At 20th level, you can, as an action, surround yourself with an aura of gloom that lasts for 1 minute. The aura reduces any bright light in a 30-foot radius around you to dim light. Whenever an enemy that is frightened by you starts its turn in the aura, it takes 4d10 psychic damage. Additionally, you and any creatures of your choosing in the aura are draped in deeper shadow. Creatures that rely on sight have disadvantage on attack rolls against creatures draped in this shadow.
While the aura lasts, you can use a bonus action on your turn to cause the shadows in the aura to attack one creature. Make a melee spell attack against the target. If the attack hits, the target takes necrotic damage equal to 3d10 + your Charisma modifier.
After activating the aura, you can't do so again until you finish a long rest.
Armor Class: 12 (Padded)
Hit Points: 110 (20d8 +20)
Speed: 30ft (9m / 6 sqr)
Proficiency: +6
DEX
12 (+1)
INT
Dmg blockchain solutions inc. 12 (+1)
CHA
16 (+3) Actions
Scimitar.Melee Weapon Attack https://evermba818.weebly.com/download-sublime-for-mac.html. +7 to hit, reach 5 ft, one target. Hit: 4 (1d6 +1 ) slashing damage.
Properties: Finesse, Light, Spells
Spellcasting. the Minstrel is an 20th-level bard. Its spellcasting ability is Charisma (spell save DC 17, to hit with spell attacks +9)
Cantrips (at will): True Strike, Message, Prestidigitation, Mending, Blade Ward,
1st level (4 slots): Heroism, Animal Friendship, Speak with Animals, Feather Fall,
2nd level (3 slots): Zone of Truth, Phantasmal Force,
3rd level (3 slots): Feign Death, Tongues,
4th level (3 slots): Confusion, Compulsion, Dimension Door, Locate Creature, Greater Invisibility, Freedom of Movement, Hallucinatory Terrain, Polymorph,
5th level (3 slots): Scrying,
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6th level (2 slots): Eyebite, Mass Suggestion,
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7th level (2 slots): Etherealness,
8th level (1 slots): Dominate Monster, Mind Blank,
9th level (1 slots): True Polymorph, Foresight,
Special AbilitiesFame and Glamour: The minstrel is a bon vivant who tries to live the most of his life each day and has a renown for his increadible ability with music, dance and charm. Simply by playing a show or chatting with right persons he can make others pay his modest life expenses. With a CR 3 this benefit goes to Comfortable, CR 10 Wealthy and CR 15 Aristocrat life style.Contacts, Enemies and Allies: He knows a lot of people on his region and made a lot of good and bad choices during his life. He has a incredible high chance to have met or to be known by anyone. The GM can roll a d10 to see if another NPC know the Minstrel, on 1 the Minstrel is hated by the NPC, on 2-3 the NPC is unfrendly, on 4-7 the NPC don't know him, on 8 he has a minor connection, a friend in common, member of family, etc; on 9 the minstrel already worked for the NPC and on a 10 he is an old friend or someone who owns the minstrel a favor. Tool Proficiency: The minstrel is proficient with 2 Musical instruments of his choice and 2 kinds of Gaming Sets. Dmg Pdf 5eRacial FeaturesAbility Modifiers: +1 Wis, +2 Cha Darkvision: 60ft (18m / 12sqr) Celestial Resistance: You have resistante to necrotic and radiant damage. 5th Edition Dmg Pdf DownloadRadiant Soul: Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing your eyes to glimmer and two luminous, incorporeal wings to sprout from your back. Your transformation lasts for 1 minute or until you end it as a bonus action. During it, you have a flying speed of 30 feet, and once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra radiant damage equals your CR. Once you use this trait, you can't use it again until you finish a long rest. Healing Hands: As an action, you can touch a creature and cause it to regain a number of hit points equal to your CR. Once you use this trait, you can't use it again until you finish a long rest. Light Bearer: You know the light cantrip. Charisma is your spellcasting ability for it. Languages: speaks Common and Celestial Character created at rpgtinker.comComments are closed.
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